Project Overview
Description
Passage Home VR is an interactive virtual reality narrative that puts players in the role of an African American high school student falsely accused of plagiarism. The experience uses body language as an innovative interaction mechanic, allowing players to physically express themselves while navigating a racially-charged encounter with a teacher.
Built for mobile devices and low-cost head-mounted displays, the system features a novel computational model of racial and ethnic socialization (RES) theory that creates meaningful, identity-aware virtual storytelling experiences.
Research Contributions
- How players' racial/ethnic backgrounds influence VR experience and emotional response
- Computational model for meaningful race representation in virtual worlds
- Body language as an interaction mechanic for social VR narratives
- Evidence-based system grounded in social science research on racial coping
My Contributions
- Led research and development of the VR narrative system at MIT Center for Advanced Virtuality
- Designed the computational model of racial/ethnic socialization (RES) theory
- Implemented body language mechanics for VR interaction
- Conducted user studies with PreK-12 educators and youth
- Published findings at FDG 2020 and AAAI 2019 Spring Symposium
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